Active Video Games


"With childhood obesity rates on the rise, "Active Life: Outdoor Challenge" is a great way to motivate children to be more physical. And it does it in a format that kids love: by playing a video game."

Nintendo's Wii and Wii Fit have been storming American homes and getting children and parents moving again. A new product "Active Life Outdoor Challenge" further increases the activity-levels. With the mat on the floor and the Wii remote in your hand, you will jump on a trampoline, slide down a slick pipe while avoiding obstacles, leap hurdles, sprint across a path of raised stones, speed skate through an obstacle course and much more. And all of these sweat-inducing activities happen from the comfort of your living room.

Children spend hours of time playing video games each day, and these types of sedentary activities are contributors to the rising rate of childhood obesity. New products such as Wii and Active Life incorporate physical activity into the video game.

However, why do children need a video game to do things they can do in reality? Why spend hundreds of dollars on a video game that creates a virtual scene where you can jump rope when you can go outside your back door and jump rope for virtually no cost at all?

What do you think are the positives and negatives of these active video games? And do you think they are a good idea to help children lose weight?

For more information read 'Active Life' challenges kids to get moving with Wii.

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